![]() ![]() ![]() For 1080p resolution, you don't really need much but as you increase the resolution to 1440p, 4K or ultrawide the required GPU performance target will increase noticeably. If you are playing on integrated graphics like Vega 8 or Intel Xe you can easily get 30-60 FPS on mode 3 while to run at mode 7 or higher you will need a way better dedicated GPU. ![]() The game in-game settings like the preset from 1 (low) to 10 (high) scale GPU requirement really well. ![]() Usually, you can simplify this to overall GPU performance but for integrated graphics and some older dedicated graphics with a slower memory this can limit FPS by a lot - thankfully particle effects can be limited in-game settings. When you are in combat for example and lots of particle effects go out this will also stress the pixel fill rate of the GPU. When you look at a widefield view of a zone, especially one of newer ones then it's typical GPU raster performance that will be the key - the GPU has to render everything. When it comes to GPU we have to look at a few things. That's why for high FPS in combat like raids and battlegrounds (assuming not limited by network latency, or server dying) you need a CPU with high single-core performance and even then the game can't handle very high combat complexity (like mass battles or mini battles with Corruption). The more is happening the more complex it gets and the more load it puts on that single core of the CPU. The main core handles the world state of your character - what, where, when, and its consistency. If you will be looking on a widefield view of one of new zones the load on the 3 cores will increase (more draw calls sent to the GPU to render the frame) and when you enter combat with multiple actors (lots of NPCs or complex interactions of mechanics) the load on the "main" core will increase, quite often to 100%. You will usually see the "main" core with a higher continuous load and 3 cores with a lower load. Addons that do some computation on the side will also add their own load.Įven when the game uses 4 cores it doesn't mean all 4 cores will be used in the same way. If you add additional applications like Discord, a browser, and other apps your overall CPU utilization will be higher. This is true when only the game is running. The FPS will scale noticeably when going from a 2 to 4-core configuration and only barely when moving to 6 or more. Let's start with the CPU - the game will use up to 4 CPU cores if available. ![]()
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